Voxel Space: A 2.5D Rendering Technique from 1992 (s-macke.github.io)
Voxel Space is a 2.5D rendering technique used in the 1992 game Comanche, which rendered filled polygons with textures and shading, 3 years ahead of its time.
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Voxel Space is a 2.5D rendering technique used in the 1992 game Comanche, which rendered filled polygons with textures and shading, 3 years ahead of its time.